Nvidia press conference at CES 2014 | CNET

Nvidia press conference at CES 2014

The graphics chipmaker will talk up its latest products during its CES press conference.

  • Eric Franklin 1/6/2014 4:07:12 AM
    Huang is still in good shape.
  • Shara Tibken 1/6/2014 4:07:32 AM
    GameStream is a technology that is incredibly difficult to do. We've been working on this for some time. Still a long ways to go, but it's absolutely delightful today, Huang says.
  • James Martin 1/6/2014 4:07:32 AM
  • Eric Franklin 1/6/2014 4:07:40 AM
    We have the same tastes in clothes: jeans and polos.
  • Shara Tibken 1/6/2014 4:07:59 AM
    Mentions Shield that connects wirelessly to PC. Using Shield in a game console mode with its lid closed, you can connect it to a 4K television, Huang says
  • Eric Franklin 1/6/2014 4:08:21 AM
    Now talking Shield. Which was a bit disappointing when streaming PC games.
  • James Martin 1/6/2014 4:08:26 AM
  • Eric Franklin 1/6/2014 4:08:34 AM
    Range was just too short.
  • Shara Tibken 1/6/2014 4:08:45 AM
    You can now enjoy your PC on the television, Huang says. Because people like to share their greatest moments on games today, it's not possible to capture your game play and share on Twitch, Huang says
  • Shara Tibken 1/6/2014 4:09:09 AM
    Now possible with GeForce to capture your game and share directly to Twitch without hurting your frame rate, Huang says
  • James Martin 1/6/2014 4:09:11 AM
  • James Martin 1/6/2014 4:09:38 AM
  • Shara Tibken 1/6/2014 4:09:50 AM
    You're going to enjoy a PC game, the latest generation PC game, DX11 called Batman on this 4K television, Huang says. Showing us a demo of Shield.
  • James Martin 1/6/2014 4:10:06 AM
  • James Martin 1/6/2014 4:10:28 AM
  • James Martin 1/6/2014 4:10:53 AM
  • Shara Tibken 1/6/2014 4:11:02 AM
    Nvidia employee is playing Batman on the TV, but game is actually running on the PC.
  • Shara Tibken 1/6/2014 4:11:10 AM
    Wirelessly streamed to the TV.
  • James Martin 1/6/2014 4:11:25 AM
  • Shara Tibken 1/6/2014 4:12:14 AM
    Can enjoy next-gen games on your television, Huang says
  • James Martin 1/6/2014 4:12:27 AM
  • Shara Tibken 1/6/2014 4:13:15 AM
    Now seeing another demo of Shield gaming. Streaming game from PC right to the handheld gaming device
  • Shara Tibken 1/6/2014 4:13:37 AM
    What's really fun right now is this server he's streaming from is in Sophia, France, Huang says
  • Shara Tibken 1/6/2014 4:14:28 AM
    What we've shown you here is the Grid virtualized GPU server with the ability to serve games to hundreds of people at a time, across the ocean. 30 milliseconds for command to go across the ocean, captured in Grid, sent back 30 milliseconds later, Huang says
  • Shara Tibken 1/6/2014 4:15:04 AM
    G-Sync is up next, Huang says
  • James Martin 1/6/2014 4:15:40 AM
  • Shara Tibken 1/6/2014 4:15:56 AM
    Invented to solve one of the longest running computer graphics challenges, Huang says. Still stutter and lag b/c no game or application where frame rate is consistent across every single frame. Sometimes more explosions, characters, multiplayer games, etc, Huang says
  • Shara Tibken 1/6/2014 4:16:39 AM
    Fundamentally have this GPU delivering frames at a variable rate. Sometimes as fast as 100 framers per second. Other times as low as 8 frames per second, Huang says
  • James Martin 1/6/2014 4:16:51 AM
  • Shara Tibken 1/6/2014 4:17:01 AM
    We decided to create something fundamentally different.
  • Shara Tibken 1/6/2014 4:17:14 AM
    Synchronize to the source, Huang says
  • Shara Tibken 1/6/2014 4:17:46 AM
    Another demo - Starcraft II
  • James Martin 1/6/2014 4:17:52 AM
  • Shara Tibken 1/6/2014 4:18:03 AM
    Real-time strategy game where the gamer is managing assets, Huang says
  • Shara Tibken 1/6/2014 4:19:05 AM
    G-Sync - monitor is syncrhonized. Only update the monitor when it's done with the vertical sync. Every so often it stutters b/c your'e sampling the frame.
  • Shara Tibken 1/6/2014 4:19:29 AM
    Can solve this problem and make it smoother by adding more buffers. Double buffering and triple buffering. But it adds latency to the system, Huang says
  • James Martin 1/6/2014 4:19:50 AM
  • Shara Tibken 1/6/2014 4:20:03 AM
    Most gamers want so little lag b/c ability to compete depends on how many clicks they can make per minute. Some can click 300 times per minute. So they turn off V-Sync, compromising visual quality so they can be more competitive, Huang says
  • Shara Tibken 1/6/2014 4:20:44 AM
    Reduces lag but has tearing of the image, Huang says
  • Shara Tibken 1/6/2014 4:21:10 AM
    G-Sync. As soon as the GPU is ready, we're updating the frame, Huang says
  • Shara Tibken 1/6/2014 4:21:37 AM
    The notion of tearing is gone but the lag is still incredibly low. Don't see stuttering that comes with V-Sync on and don't see tearing with V-Sync off, Huang says
  • Shara Tibken 1/6/2014 4:21:59 AM
    Talking about the buzz around G-Sync. People excited b/c used to dealing with stutter for so long
  • James Martin 1/6/2014 4:22:14 AM
  • Shara Tibken 1/6/2014 4:22:41 AM
    Now we're watching a video of Nvidia showing off G-Sync to gamers
  • Shara Tibken 1/6/2014 4:23:39 AM
    G-Sync - Will be available in Q2 from almost every monitor maker who targets gamers, Huang says.
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