Talking about the buzz around G-Sync. People excited b/c used to dealing with stutter for so long
Now we're watching a video of Nvidia showing off G-Sync to gamers
G-Sync - Will be available in Q2 from almost every monitor maker who targets gamers, Huang says.
The Android OS is undoubtedly the single most disruptive force in computing in the last 20 years, Huang says
Whether you're a large company in any industry or a small startup trying to build any gadget, the Android ecosystem is the most accessible. It's open source, Huang says
No wonder the computing revolution in China took off on the backs of the Android OS and is now the fastest growing mobile computing market in the world, Huang says
Android started out in phones. Completely disrupted phones. Then it worked its way into tablets. But that's not where it's going to end, Huang says
Free to all. Allows every country, industry to freely innovate, Huang says
There are more engineers working on Android. There are more engineers working around the world in the Android ecosystem than any ecosystem today, Huang says
It stands to reason that the positive feedback system is going to fuel its disruption, Huang says
When we think about building Tegra, our mobile processor, we think about what we can do to take the Android operating system into new markets. Markets our expertise can service. Markets where visual computing matters, Huang says
Tegra 2. Dual core. Then Tegra 3, world's first quad core processor. World asked whey needed quad core, Huang says
The question is where do we go from here
There are some new industries that Android will advance into. One of them is television. That one's a foregone conclusion. Not if, when. 4K TVs coming, Huang says
Consoles. We happen to believe the Android OS is going to be the most improtant platform for game consoles in the future, Huang says.
It's simply a matter of time before Android also disrupts the video game console industry, Huang says.
The reason we built Shield is to make a contribution to it, Huang says.
Because we love cars. And we happen to believe the car will be your most important mobile computer.
Stands to reason it wil lbe the most advanced. Some of the most pioneering engineers working on that area, Huang says
After Tegra 2, Tegra 3, Tegra 4. What's next for us, Huang says. What could we possibly do
We could do 8 cores, but that seems pretty pedestrian pretty obvious. We could do 12 cores, that's more than 8.
But I think we could do more than that, Huang said.
World's first 192 core processor
192 Cuda cores, all programmable, all massively parallel
Almost inappropriate to call it 5 b/c not linear. Called K1 because based on Kepler architecture. Most successful architecture we've created, Huang says
One singular architecture, all compatible, able to span computing from phones to supercomputers
We're really excited today with Tegra, we've bridged the gap.
We've brought mobile computing to the same level of desktop computing, supercomputing, Huang says
We've brought the heard of GeForce and the soul of Tesla to Tegra, Huang says
Solves a very big problem for game developers. Just as saw with Batman, production value is incredible. Cinematic, Huang says.
Stands to reason with so much artistic value, the production costs would be high. Most big titles today cost $100 million, Huang says
Can reduce the production value, or you need to have a larger footprint. Need to find a way to reach more users. Problem is architectures are radically different, Huang says.
The capabilities are radically different, the features. So for a game developer, the diversity ofthe platforms creates a degree of complexity that's intolerable, Huang says
Today, we're increidbly excited to announce that Epic Games is going to bring their next engine, the Unreal Engine 4 to the Tegra K1, Huang says