Quote from Tim Sweeney of Epic Games saying can take anything that runs on a PC or high-end console and run it on Tegra.
Huang walking us through the evolution of gaming, DX9, etc
A span of 8 years time for the Unreal 3 engine to be able to run on a mobile device (from Apple), Huang says
DX11.1. We introduced it with Kepler. One year later, b/c of incredible imperative to unify, the game consoles are essentially PCs, Huang says.
As a result, now the game developers have a reasonable footprint to target with DX11 games, Huang says
Because of what we've done with Tegra K1, we've now reduced the time it's taken for next gen platforms to reach not just PCs, game consoles, but also mobile devices of all kinds, Huang says
Note - Graphics is what Nvidia does well. Its Tegra chips haven't had a huge advantage in that area, but Nvidia is hoping that will change now that it has its high-end graphics architecture in Tegra.
Next-gen gaming is photo real. Several factors make next-gen gaming look so distringuished compared to previous gen, Huang says
We're capturing the microstructures of the materials and how it responds to light physics. You can almost feel the material properties of everything in the scene, Huang says.
Next-generation gaming is really going to be a big deal, Huang says
It always creeps me out a little bit
In order to capture the human face, our skin is a living thing. Light penetrates from our eternal layers, bounces around, and then scatters out, picking up some of the tone of the color of your blood. Looks alive, Huang says
The eyes have to look alive. We use a technology called ray tracing. The eye crystals look like they're alive, Huang says
The lighting system is so sophisticated, we can put up the sheen of the oil on his face, Huang says
Digital Ira is the name of the demo. From USC
This is a face only a mother or a computer graphics company could love, Huang says
He says Ira is a real friend so he apologizes for that comment. haha
We're spending a lot of time with Ira today.
We wanted to do something that's a big world, Huang says
It's a big superstructure demo
Looks like a sort of futuristic world with large structures, bit moon (or planet?) in the background
Showing how shadows, lighting looks different depending on how closely you're zoomed in, etc
Showing a cool freeze frame effect where you can pause as a laser beam hits the structure to see all the different light particles, debris, etc
I want to show you a few more examples of the power of next generation graphics, Huang says
Now up with another game demo. Looks like an NYC subway entrance
Unreal Engine 4 running on Tegra K1
This is a wonderful demo that Epic put together to show some of the features of their engine, Nvidia employee giving demo says
This is trying to simulate exactly what your eye sees. They have a feature called pupil adaptation. If you're inside and walk into a bright area, it takes awhile for your eyes to adapt