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Microsoft's Xbox One E3 2015 Press Conference

Microsoft will kick off the year’s biggest video game confab on Monday, June 15 with a press conference dedicated to all things Xbox.

  • Josh Miller 6/15/2015 4:32:20 PM
  • dan.ackerman 6/15/2015 4:32:24 PM
    Interesting that Halo, Gears, etc all link back to previous generations of Xbox consoles. 1.5 years in, is there a character or brand born of Xbox One that merits inclusion?
  • Ian Sherr 6/15/2015 4:32:34 PM
    The new branding tagline for Xbox is apparently "Jump ahead."
  • Ian Sherr 6/15/2015 4:32:41 PM
    Now Bonnie Ross, head of 343 Industries (the Halo Maker) is on stage
  • Ian Sherr 6/15/2015 4:33:10 PM
    In 2015, she says Xbox is delivering the greatest games lineup in its history (thank goodness, I was worried)
  • Ian Sherr 6/15/2015 4:33:27 PM
    The lineup will include top tier titles and indies, she says. Starting with Halo 5 Guardians.
  • Josh Miller 6/15/2015 4:33:42 PM
  • Ian Sherr 6/15/2015 4:33:48 PM
    "Built from the ground up for Xbox One, and the game that fulfills the promise of the Halo universe and the power of Xbox One."
  • Sarah Tew 6/15/2015 4:33:52 PM
  • dan.ackerman 6/15/2015 4:33:58 PM
    Has anyone played through the original Halo games in their newish Xbox One revisions?
  • Sarah Tew 6/15/2015 4:34:28 PM
  • Josh Miller 6/15/2015 4:34:47 PM
  • Josh Miller 6/15/2015 4:35:30 PM
  • dan.ackerman 6/15/2015 4:35:48 PM
    You have to give the Halo series credit, going all the way back to the original Xbox, it has a unique and consistent design aesthetic.
  • Ian Sherr 6/15/2015 4:35:56 PM
    Anyway, now we're seeing a demo. Four people playing together.
  • Ian Sherr 6/15/2015 4:36:23 PM
    There's a lot of military speak and
  • Ian Sherr 6/15/2015 4:36:23 PM
    a lot of explosions
  • Ian Sherr 6/15/2015 4:36:26 PM
    There's a lot more detail this time around. This is the first Halo game made for the Xbox One. Though it's worth noting that Halo 4 looked pretty good.
  • Sarah Tew 6/15/2015 4:36:28 PM
  • Ian Sherr 6/15/2015 4:36:38 PM
    Running, explosions, ominous music. Oh, and jet packs. Because, why not?
  • Josh Miller 6/15/2015 4:37:07 PM
  • dan.ackerman 6/15/2015 4:37:15 PM
    That said, there's nothing here that looks, or seems to play, any different from any other Halo game.
  • dan.ackerman 6/15/2015 4:37:40 PM
    But the same could be said for the big Doom demo/trailer we saw at the Bethesda event last night.
  • Ian Sherr 6/15/2015 4:37:55 PM
    @dan.ackerman, is that such a bad thing? Halo fans love their Halo. Give 'em more, and they're happy.
  • Scott Stein 6/15/2015 4:38:07 PM
    This all seems...fine
  • Jeff Bakalar 6/15/2015 4:39:17 PM
    Welp, it's certainly the grittiest Halo game I've seen
  • Scott Stein 6/15/2015 4:39:36 PM
    I admit, I'm shooter-jaded. So I'll let others enjoy. The scale here does seem impressive.
  • Ian Sherr 6/15/2015 4:39:46 PM
    The computer-like enemies from Halo 4 are back. They were an interesting addition to the Halo universe, and offered a way to change the dynamic of the game's otherwise three different types of fighters (humans, aliens and the "flood"
  • Sarah Tew 6/15/2015 4:39:47 PM
  • dan.ackerman 6/15/2015 4:40:02 PM
    Ian, that works, until it doesn't. Then again, every year I say this will be the year people get tired of the Madden/Call of Duty annual upgrade cycle, so what do I know?
  • Ian Sherr 6/15/2015 4:40:03 PM
    Now we see a really big bad guy who has a sword. Why is it that ancient bad guys all have guns and swords all the time? For once, I'd like to wake an ancient evil bad guy and have him just sitting around in boxer shorts unready for a fight. Because, y'know, it's been asleep for 5,000 years or something.
  • Ian Sherr 6/15/2015 4:40:10 PM
    Anyway, Halo 5 comes out in October.
  • Sarah Tew 6/15/2015 4:40:12 PM
  • Josh Miller 6/15/2015 4:40:27 PM
  • Ian Sherr 6/15/2015 4:40:29 PM
    Josh Holmes comes out. Says "this is the biggest and most ambitious Halo campaign yet"
  • Sarah Tew 6/15/2015 4:40:32 PM
  • dan.ackerman 6/15/2015 4:40:43 PM
    That said, I think of these big "same every time" franchises as if the movie industry evolved from silent films to talkies and maybe color, then just stopped.
  • Josh Miller 6/15/2015 4:40:52 PM
  • Ian Sherr 6/15/2015 4:41:17 PM
    The environments are four times the size of any previous Halo game. 24 people can play together in multiplayer player-vs-player, which is part of what made Halo so popular.
  • Ian Sherr 6/15/2015 4:41:30 PM
    It's called Halo "Warzone"
  • Josh Miller 6/15/2015 4:41:54 PM
  • dan.ackerman 6/15/2015 4:42:14 PM
    Outside of indie games, there's no great leap forward in terms of realism and storytelling -- what games need is an "On the Waterfront" Kazan/Brando moment -- to use a film history reference -- that drags everyone else forward.
  • Josh Miller 6/15/2015 4:42:38 PM
  • dan.ackerman 6/15/2015 4:43:15 PM
    It is nice, however, to see a new game as the #2 demo here. Looks like it's called Recore.
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